Bachelor of Multimedia (Hons) Animation

(R2/213/6/0157) 06/24 (A10482)

The three-year Animation & Visual Effects programme is formerly known as the Film Animation programme. This course was designed and developed by local professionals and specialists from the industry as well as from various backgrounds. The programme is designed to enhance the student’s knowledge and skills through an intensive series of courses covering a wide spectrum of digital visual media. It fosters skills in developing creative abilities for a career in 3D content creation industries. The programme, through various student participations, has won awards locally and internationally at animation festivals throughout the world. With a strong and well established alumni body, the programme also has a well-recognised local and international presence.

Career Prospects: Modeler, Texturing Artist, Animator, Storyboard Artist, Rigging Artist, Technical Director, Creative Director, Designer, Screenwriter, Concept Artist, Compositor, Art Director, Lighting Artist, Render Artist, 3D Artist, 2D Artist, Editor

Animation's PEOs & PLOs

PEO01 – Knowledge & Understanding, Cognitive

Analyse and relate broad knowledge of Creative Multimedia Technology concepts and principles to practices incorporating technical skills in relevant fields

PEO02 – Interpersonal, Communication, Leadership, Autonomy & Responsibility, Ethics & Professionalism

Commit to take responsibility in leading and deliver assigned tasks when leading, interacting and communicating with peers and stakeholders while ensuring ethical practices.

PEO03 – Practical, Digital, Numeracy

Demonstrate technical competency in the innovative and creative use of digital technology and apply numerical techniques in Creative Multimedia Technology.

PEO04 – Personal & Entrepreneurial

Commit to life-long learning and exhibit entrepreneurial skills for academic and career advancement in relevant industries.

PLO01 – Knowledge & Understanding, Cognitive, Numeracy
Analyse and apply broad knowledge and skills including the use of numeracy techniques in Animation effectively for innovative practices.

PLO02 – Cognitive, Practical
Critically analyse historical, contextual, conceptual theories, and ethical judgement in Animation practice.

PLO03 – Cognitive, Practical, Digital
Create and conceive ideation and innovation for the practise areas of Animation

PLO04 – Interpersonal, Communication
Articulate and communicate ideas and concepts comprehensively in visual, written and oral engagements.

PLO05 – Practical, Digital, Numeracy
Execute design concepts and cost analysis through the use of digital and other technologies for effective delivery.

PLO06 – Cognitive, Practical
Construct Animation content, through reflectivity, reviews and evaluations.

PLO07 -Interpersonal, Communication
Demonstrate commitment when communicating and interacting with experts, peers, clients, superiors and society under work and organisational related environment for the development of Animation content

PLO08 – Leadership, Autonomy & Responsibility, Ethics & Professionalism
Demonstrate commitment in leadership and accountability and a commitment to professional and ethical practices including adherence to legal requirements and organisational functions.

PLO09 – Personal & Entrepreneurial
Demonstrate commitment to lifelong learning for academic and career development and entrepreneurial mindset in the applications of Animation

Animation Staff Guru Sifu Sensei

Students Work

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