Bachelor of Multimedia (Hons) Virtual Reality (VR)

(R3/211/6/0025) 04/29 (A9393)

We are committed to producing Virtual Reality specialists who are proficient in creating real-time application to content through experiential design. The three-year Virtual Reality programme trains students to start their project by researching the subject matter and designing the virtual world, interaction and interface. In the second stage, they begin to create the 3D world and breathe life into it by putting colours, sound and avatar that will engage with the user. The user is not just merely passive but highly interacting with the environment. The experience is enhanced through immersive and non-immersive technology.

Career Prospects: Asset Modeller, Texture and Lighting Artist, Technical Artist, 3D Visualizer, Game Developer, Game Level Designer, 3D Environment Artist, Simulation Artist, VR Walk-through Expert, User Experience Designer, Interaction Designer, Programmer, System Analyst, Project Manager.

VR's PEOs & PLOs

PEO01
Analyse and relate broad knowledge of Creative Multimedia Technology concepts and principles to practices incorporating technical skills in relevant fields

PEO02 
Commit to take responsibility in leading and deliver assigned tasks when leading, interacting and communicating with peers and stakeholders while ensuring ethical practices.

PEO03
Demonstrate technical competency in the innovative and creative use of digital technology and apply numerical techniques in Creative Multimedia Technology.

PEO04 
Commit to life-long learning and exhibit entrepreneurial skills for academic and career advancement in relevant industries.

PLO01 
Analyse and apply theoretical knowledge and technical understanding of virtual reality principles to create effective design solutions.

PLO02
Design innovative solutions to challenges and constraints using appropriate strategies and methodologies to achieve desired project outcomes.

PLO03
Display competencies in performing technical and production skills to produce effective virtual reality projects.

PLO04
Balance empathy, adaptability, and professionalism in collaborative settings to achieve project goals in virtual reality production development.

PLO05
Practice clarity, confidence, and cultural sensitivity in verbal and non-verbal communication to effectively convey virtual reality ideas to diverse audiences.

PLO06
Demonstrate effective use of digital tools and platforms in virtual reality project development.

PLO07
Interpret data to support creative decision making by utilizing mathematical principles, managing information, or optimizing resource allocation for effective outcomes.

PLO08
Exemplify leadership, self initiative, and accountability by managing projects, mentoring peers, and making decisions that prioritize well-being, creative integrity, and ethicals practices.

PLO09
Embody an innovative and independent mindset by embracing creative risk-taking, reflecting on personal growth, and navigating opportunities for independent or collaborative virtual reality ventures.

PLO10
Adhere to ethical and professional standards in virtual reality development practices by demonstrating respect for collaborators, audiences and intellectual property in all creative endeavours.

VR Staff Guru Sifu Sensei

Students Work