Bachelor of Multimedia (Hons) Virtual Reality (VR)

(R2/213/6/0142) 04/24 (A9393)

We are committed to producing Virtual Reality specialists who are proficient in creating real-time application to content through experiential design. The three-year Virtual Reality programme trains students to start their project by researching the subject matter and designing the virtual world, interaction and interface. In the second stage, they begin to create the 3D world and breathe life into it by putting colours, sound and avatar that will engage with the user. The user is not just merely passive but highly interacting with the environment. The experience is enhanced through immersive and non-immersive technology.

Career Prospects: Asset Modeller, Texture and Lighting Artist, Technical Artist, 3D Visualizer, Game Developer, Game Level Designer, 3D Environment Artist, Simulation Artist, VR Walk-through Expert, User Experience Designer, Interaction Designer, Programmer, System Analyst, Project Manager.

VR's PEOs & PLOs

PEO01 – Knowledge & Understanding, Cognitive

Analyse and relate broad knowledge of Creative Multimedia Technology concepts and principles to practices incorporating technical skills in relevant fields

PEO02 – Interpersonal, Communication, Leadership, Autonomy & Responsibility, Ethics & Professionalism

Commit to take responsibility in leading and deliver assigned tasks when leading, interacting and communicating with peers and stakeholders while ensuring ethical practices.

PEO03 – Practical, Digital, Numeracy

Demonstrate technical competency in the innovative and creative use of digital technology and apply numerical techniques in Creative Multimedia Technology.

PEO04 – Personal & Entrepreneurial

Commit to life-long learning and exhibit entrepreneurial skills for academic and career advancement in relevant industries.

PLO01 – Knowledge & Understanding, Cognitive, Numeracy Analyse and apply broad knowledge and skills including the use of numeracy techniques in Virtual Reality effectively for innovative practices. PLO02 – Cognitive, Practical Critically analyse historical, contextual, conceptual theories, and ethical judgement in Virtual Reality practice. PLO03 – Cognitive, Practical, Digital Create and conceive ideation and innovation for the practise areas of Virtual Reality PLO04 – Interpersonal, Communication Articulate and communicate ideas and concepts comprehensively in visual, written and oral engagements. PLO05 – Practical, Digital, Numeracy Execute design concepts and cost analysis through the use of digital and other technologies for effective delivery. PLO06 – Cognitive, Practical Construct Virtual Reality content, through reflectivity, reviews and evaluations. PLO07 – Interpersonal, Communication Demonstrate commitment when communicating and interacting with experts, peers, clients, superiors and society under work and organisational related environment for the development of Virtual Reality content PLO08 – Leadership, Autonomy & Responsibility, Ethics & Professionalism Demonstrate commitment in leadership and accountability and a commitment to professional and ethical practices including adherence to legal requirements and organisational functions. PLO09 – Personal & Entrepreneurial Demonstrate commitment to lifelong learning for academic and career development and entrepreneurial mindset in the applications of Virtual Reality

VR Staff Guru Sifu Sensei

Students Work

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