FCM

WHY CHOOSE FCM?

Pioneer Status

Being part of the MSC Malaysia, FCM was part of the initial initiative to be a pioneer in developing creative talents and the first faculty that was structured to target our degrees towards the digital creative content industry.

Great Learning Environment

Our students are exposed to active and dynamic learning environments. The majority of classes are hands-on project based, some of which are 100% coursework, which provide evidence of their skill and knowledge in design and technology.

Over 90% Employability

From the Tracer studies conducted by MOHE in 2015, FCM graduates have managed to garner over 90% employability rate (after 6 months upon graduation). We are proud to be constantly able to reach this high employability rate.

Industry-Leaders

Well-known companies in the Creative Industries like Animonsta, Giggle Garage, Media Hustler, Manggis Production, Glue Studios, MotioFixo, The Incitement, Candidsyndrome International, Chain FX, DA Huang Pictures, Mira Digital and others, are founded and co-founded by our graduates.

Well-Balanced Structure

We boast a well-balanced learning structure that provides strong hands-on experience as well as good understanding of the fundamentals of the field and industry. The team of lecturers work closely with students to develop confidence and know-how in the respective industries.

Awards & Recognition

We strive for excellence. Over the years, our staff and students have constantly won numerous awards in animation, film, media arts, advertising, product design, virtual reality, photography, design, education, knowledge management and others. This is the testament of our commitment and quality of work.

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LATEST UPDATES

FCM Lecturer Speaks at Asia Media Summit 2019

Dr. Lim Kok Yoong, Deputy Dean of Academic and Internationalisation from the Faculty of Creative Multimedia (FCM) was invited as a panel speaker among other media professionals from Asia Pacific region at the 16th Asia Media [...]
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Jemputan Ke Pameran Dua Nusa Merombak Batas Anjuran Visual Art Centre (VAC) Dengan Kerjasama Rumah Seni Selangor (RUsSEL)

Sukacita dimaklumkan bahawa Visual Arts Centre (VAC) menganjurkan pameran usahasama antara staf akademik Fakulti Seni Lukis & Seni Reka (FSSR) UiTM Cawangan Kelantan dan Fakultas Seni Rupa Dan Desain (FSRD) Institut Teknologi Bandung, Indonesia. Butiran [...]
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Gallery: FCM Nostalgia Raya

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FROM OUR ALUMNI

‘Boboiboy Movie 2’ collects RM9.9m after just five days

Animonsta Studios chief executive office Nizam Abdul Razak, who is also the movie’s producer and director, said he did not expect BBBM2 to garner such massive numbers.

“I’m very excited and didn’t expect BBBM2 to hit RM9.9 million in just five days. “The first Boboiboy movie took 13 days to reach the same box office collection. He told Malay daily Kosmo!, “This shows that audiences in Malaysia have embraced and support local animation.” Nizam also thanked viewers for providing positive comments and reviews. He added that the comments received from the audience of various backgrounds prove that BBBM2 is a movie to be enjoyed by filmgoers from all walks of life.

EVENTS &
COMPETITIONS

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ABOUT US

DISTINCT FEATURES

The programmes are designed to provide the skills necessary to fulfil the insatiable global need for information, entertainment and telecommunication in the context of creative design and thinking, computing skills and business fundamentals. The faculty is made up of a well-balanced team of academicians and industry professionals.

CAREER PROSPECTS

The University’s international reputation as a leader in creative multimedia studies ensures that its graduates are in great demand with prospective employers, and take up leading roles in the multimedia world. There are many different job opportunities that await our graduates in various industries.

VISION & MISSION

Vision: To be the epicentre of creativity and inquiry for enrichment of human living. Mission: To harness creative talents who are passionate in inspiring and generating innovative ideas and content for local and global creative multimedia industries; and spearheading consistent collaborations with related industry players and academic institutions.